The standout among them, to my mind at least, is the chainflail. No longer need your Talos be stranded at the floor of his considerable combat potential by a poorly timed '1', for you can roll two dice and take the best!
Either that, or you can equip the beast with an additional close combat weapon, for a bonus attack. Or hey, why not both?
Upgrade | None | CF | CCW | CF+CCW |
Exp Attacks | 3.5 | 4.472 | 4.5 | 5.472 |
Attacks/pt | 0.0350 | 0.0407 | 0.0391 | 0.0438 |
Charge EA | 4.5 | 5.472 | 5.5 | 6.472 |
CAtt/pt | 0.0450 | 0.0497 | 0.0478 | 0.0518 |
It turns out that the most effective is also the most efficient, in that combining the two options gives more attacks per point than the other, and both upgrade options provide more attacks per point than the un-upgraded golem. The chainflail edges the extra close combat weapon out slightly, and although its expected value (mean) is very slightly lower, its median result is higher (5 vs 4.5).
Personally, I favour the chainflail, as it provides better insurance against rolling 1, 2 or 3 attacks, but if I had the points I would take both. For the cost, I would always make room for at least the chainflails. I really hate rolling just one attack!
There is also the ichor injector, for some insta-death lovin'. If you find your Talos up against a lot of Nobz, tyranid warriors or Thunderwolf cavalry, this little toy will let you chew through them quicker than your dear opponent can reach for a barf bag. On the other hand, its pretty useless against most everything else, so unless you know your foe in advance I would prefer the chainflails. If you do take it, upgrade with the extra ccw so that you won't get stuck on one attack.
And aside from the hand-to-claw upgrades, there are a trio of gun options available. Personally I don't dig the pods; although the blast is nice, and the S5 nice, I can't see it doing anything that the splinter cannons don't already. The liquifier could come in handy if hordes are foreseen, as being a monstrous creature he can fire both the cannons and the liquifier prior to charging. Again, take the extra ccw, as the liquifier takes the chain-flail's slot.
Finally, there are two antitank options, in the heat lance and haywire blaster. As our metal friend has lost the dinky little rule restricting him to one hit against vehicles, he has suddenly become quite a beastly anti-tank assault unit. One of these anti-tank weapons on top will let him harass enemy vehicles from a distance, and give him a good shot at immobilising a vehicle prior to the assault. In which case it becomes very easy meat.
As may have become clear, I have been a long time fan of the Talos, and almost always make room for him in my heavy support slots. Do you use a Talos? If so, which new tricks will you be taking?