Thursday, January 17, 2013

Courting the Improbable

Warhammer 40K is, if nothing else, a game of dice. Random numbers generated in certain limited ways govern most of the actions through which we meaningfully interact with our counterparts. So its no surprise that managing probability has a central place in generalship.

Much of the chatter regarding the randomness inherent in our game is focussed on ameliorating or avoiding those times that probability falls out of our favour. For example, take the number of forum posters bemoaning the switch to random charge distances in 6th ed, and the common advice to work with it by getting as close as possible.

But, extremes of probability occur on either side of the mean. Sometimes the dice will simply fuck us. But other times, wild and unexpected success can happen - provided that we allow it to.